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| After Effects |
| Course
Duration: 3 days |
Cost
: $1,095.00 |
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Bring your vision to life with blockbuster visual effects and compelling motion graphics in Adobe After Effects CS3. Work with sophisticated tools and enjoy tight integration with Adobe's leading design applications while you deliver stunning work to virtually any media type. Design from scratch or jump, start projects from hundreds of customizable presets and templates, all from within a streamlined interface.
| Click
on the 'Register' button to sign
up for a class or call us at 1-800-783-1712
x130 |
Course Schedule |
Start Date |
End Date |
Status |
| July 30, 2008 |
August 01, 2008 |
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Course
Outline |
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Lesson 1 – The After Effects Interface
- Project Structure
- Application Window
- Tools Panel
- Project Panel
- Importing Footage
- Composition Panel
- Timeline Panel
- Layer Panel
- Info, Time Controls, Audio Panels
- Effects and Presets, Effect Controls, and Other Panels
- Workspaces
Lesson 2 – Basic Animation
- Creating Folders in the Project Panel
- Creating New Compositions
- Importing Files and Folders
- Interpreting Alpha Channels
- Adding Layers to the Comp panel
- Changing the Background Color
- Scrubbing Parameter Values
- Interactively Transforming Layers
- Animating Position
- Navigating Between Keyframes
- Editing a Keyframes Bezier Handles
- Dragging Footage to the Timeline Panel
- Animating Opacity, Scale, and Rotation
- Aligning and Distributing Layers
- Editing Spatial Keyframes, Motion Paths
- Auto Orientation
- Adding Solids
- Adding Effects
- Copying and Pasting Effects
- Importing Layers Photoshop and Illustrator Files
- Rendering
Lesson 3 – Advanced Animation
- Adobe Bridge
- Template Projects
- Viewing Animated Properties
- Graph Editor Overview
- Panning and Zooming Time
- Editing Graph Curves
- Easing Animations
- Editing Multiple Keyframes
- The Work Area
- Speed vs. Value Graphs
- Motion Sketch
- The Smoother
- Auto-Orient
- Motion-Blur
- Roving Keyframes
- Time-Reverse Keyframes
- Anchor Point Overview
- Pan Behind Tool
- Motion Control Movies
- Hold Keyframes
- Copying and Pasting Keyframes
- Time Display and Timecode
Lesson 4 – Layer Control
- Layers and Stacking Order
- Moving Layers in Time
- Trimming Layers
- Trimming in the Layer and Footage Panels
- Slip Editing
- Sequence Layer Assistant
- Looping Footage
- Image Sequences
- Changing the Frame Rate
- Time Stretch
- Blending Modes
- Effects and Solids
- Effect Motion Path
- Effects & Presets Panel
- Searching for Effects
- Animation Presets
- Behavior Presets
- Adjustment Layers
- Non-square Pixels
Lesson 5 – Creating Transparency
- Rectangular Mask Tool
- Free Transform Points
- Masking in the Layer Panel
- Mask Feather
- Animating Mask Shape
- Creating a Vignette; Mask Expansion
- Masking with the Pen Tool
- Creating and Editing Bezier Masks
- Effecting a Mask Area
- Controlling a Mask Shape Interpolation
- Using Effects with the Mask Path
- Mask Modes and Multiple Masks
- Mask Opacity
- Creating and Editing RotoBezeier Masks
- Audio Spectrum Effect
- Alpha Track Matte
- Nesting a Track Matte Composite
- Effects and Track Mattes
- Luma Track Matte
- Animating Matte Layers
- Stencil Alpha and Stencil Luma
- Mask Shapes in CS3
Lesson 6 – Type and Music
- Creating Basic Text
- Creating Text Animators, Range Selectors
- Animating Text Properties
- Randomizing the Order of Characters
- Creating Cascading Text
- Working With Selection Shapes
- Setting the Text Anchor Point
- Animating by Words
- Title Safe Areas
- Animating Text Blur and Tracking
- Text on a Path
- Separating Fields
- Adding the Wiggly Selector
- Rendering with the Alpha Channel
- Field Rendering
- Adding Sound to a Comp
- Add Comp and Layer Markers
- Applying Text Animation Presets
- Customizing Presets
- Saving Text Animators as Presets
- Editing Photoshop Text Layers
- Per-character 3D Animators in CS3
Lesson 7 – Parenting and Nesting
- Parenting, Nesting, and Expressions Defined
- Assigning a Parent
- Parenting, Opacity, and Effects
- Parenting with Null Objects
- Using Guides
- Nesting Comps
- Editing Precomps
- Nesting a Common Source
- Sizing Precomps
- Locking Panels
- Precomposing a Group of Layers
- Precomposing a Single Layer
- Render Order Explained
- Splitting Work Between Comps
- Using Precomposing to Re-order
- Continuously Rasterized Layers
Lesson 8– Expressions and Time Games
- Using the Pick Whip to Create Expressions
- Altering Expressions
- Stabilizing Shadows
- Matching Value Ranges (the Linear Expression)
- Looping Keyframes
- Expression Tips
- The Wiggle Expression
- Expression Controllers
- Keyframing the Wiggle Expression
- Creating a Master Controller
- Converting Sound to Keyframes
- Frame Blending
- Pixel Motion
- Stop Motion Tricks
- Preserve Frame Rates
- Creating Freeze Frames
- Time Remapping
Lesson 9 – 3D Space
- Enabling Layers for 3d
- Moving Layers in 3D Space
- How Layers Stack in 3D
- 3D Rotation and Orientation
- Multiplanning Effects
- 3D Motion Paths
- Multiple Views
- Camera Settings
- Customizing 3D Views
- Camera Track and Orbit Tools
- Moving and Animating Cameras
- Layer and Camera Auto-Orientation
- 3D Lights
- Vignettes
- Animating Lights
- Casting Shadows
- OpenGL and Fast Previews
- Adding Dimension to Stills
- Editing Stills for 3D
Lesson 10 – Track and Key
- Creating Track Points
- Important Tracker Options
- Applying Stabilization
- Compensating for Stabilized Footage
- Fixing Bad Tracks
- Tracking Interlaced Footage
- Motion Tracking
- Applying a Motion Track
- Radio Wave Effect
- Applying Tracks to Effect Points
- Perspective Corner Pin Tracking
- Bezier Warp Effect
- Stabilizing Position, Rotation, and Scale
- Interpolating Obscured Tracks
- Working with High-Definition Footage
- Keying Using a Keylight Effect
- Improving Keyed Composites
- Creating Garbage Mattes
Lesson 11 – Paint and Clone
- Basic Painting
- Erasing Strokes
- Paint Channels
- Paint Blending Modes
- Brush Duration Bar
- Animating Strokes
- Revealing a Layer
- Creating Organic Textures
- Tablet Settings
- Cloning
- Transforming Strokes
- Vector Paint Overview
- Wiggle Control
- Onion Skin Mode
- Playback Modes
Lesson 12 – Exploring Brainstorm, the Puppet Tool, and Shape Layers
- Using Brainstorm
- Brainstorm and Keyframes
- Puppet Pin Tool
- Animating Puppet Pins
- Puppet Overlap tool
- Recording Puppet Animation
- Puppet Starch Tool
- Creating Shape Layers
- Shape Stroke and Fill Settings
- Editing Shapes
- Multiple Shapes
- Even-Odd Fill
- Shape Effects
- Shape Repeater
- Compound Paths
- Shape Gradients
- Shape Pen Paths
- Advanced Strokes
- Animating a Stroke
Top
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| Next Steps |
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Contact Training Coordinator
215-643-8580 ext: 130 |
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training@brookwood.com |
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Register for an Instructor-led Class |
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Onsite Training |
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Training Vouchers |
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Directions |
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Have a solutions specialist contact
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Our facility is conveniently located near these major cities:
Philadelphia, Pennsylvania, PA
Harrisburg, Pennsylvania, PA
New York, New York, NY
Baltimore, Maryland, MD
Wilmington, Delaware, DE
Washington DC |
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