Unit 1: Introduction to Authorware
- Design & Presentation
Window
- The Icon Palette
- The Tool Bar
- Controls
- Design Window Shortcuts
Unit 2: Using the Display, Wait,
and Erase Icons
- The Display Icon
- Sequencing & Separating
Icons
- The Toolbox
- The Wait Icon
- The Erase Icon
- Using the Text Tool
- Aligning Objects
Unit 3: Creating and Moving Graphic Objects
- Using the Drawing Tools
- The Inspectors
- Using the Motion Icon
- Types of Motion
- Direct to Point Motion
- Path to End
Motion
- Motion Icon Settings
Unit 4: Importing Media
- Importing Graphics
- Graphic File Formats
- The Sound Icon
- Importing Sounds
- Sound File Formats
- Concurrency
- Synchronizing Sounds
- Link vs. Embed
- The Digital Movie Icon
- Loading a BMP
Sequence
- Digital Movie
Formats
- Storage of Movies
Unit 5: Creating Interactions
- Key Components of Interactions
- How
They Work
- Common Interaction and Response Settings
- Response
Types
- Using the Button Library & Editor
Unit 6: Creating Hot Spot Responses
- Key Components of Hot Spots
- Advantages
- Design Tips
Unit 7: Introduction to Authorware
System Variables
- The Variables Dialog
- Assigning a Value
to a Variable
- Displaying a
Variable on the Screen
- Controlling Buttons
with Variables
- Storing Calculations
Unit 8: Media Libraries
- Adding
Content to a Library
- Changing Content
- Updating Links
- Advantages of Using
Libraries
Unit 9: Creating Text Entry Responses
- Key Components of
Text Entries
- Customization
Options
- Variations in Responses,
Wildcards
Unit 10: Creating Time Limit
and Tries Limit Responses
- Key
Components of Time Limits
- Key Components
of Tries Limits
- Useful Applications
Unit 11: Creating Hot Object Responses
- Key
Components
of Hot Objects
- Aligning Graphics
- Advantages
of Hot Objects
Unit 12: Creating Target Area
Responses
- Key
Components
of
Target
Area
Responses
- Procedure
for Building
Target Areas
- Benefits of Target Area Interactivity
- Applications
of Target Areas
Unit 13: Creating Conditional
Responses
- Key
Components
of Conditional
Responses
- Conditional Expressions
- Applications
of Conditional
Responses
Unit 14: Using the Framework and Navigate Icons
- Key
Components of Frameworks
- Navigation Properties
- Displaying a
Framework-related
Variables
- Benefits of Framework Structures
Unit 15: Inserting Flash Objects
Unit 16: Adding Hypertext
- Key Components of Hypertext Structures
- Best
Procedure for Building Hypertext
Interactivity
Unit 17: Using Authorware Models
- Key Components of Models
- What the
Difference? Models vs. Libraries
Unit 18: Decision Icon Branching
- Key Components of Decision Branching
- How
it Works
- Decision Icon Properties
- Branching
Options
- Path Properties
- Flow Line Cues
Unit 19: Introduction to Authorware
Functions
- The Functions Dialog
- Using System
Functions
Unit 20: Publishing Your Work
- Packaging Files
- Guidelines
- Packaging for Web Delivery
- Embedding
the File in an HTML Page
- One-Button
Publishing
- Designing for Web Delivery
Top
|